<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Family on Alex Laird</title><link>https://alexlaird.com/tags/family/</link><description>Recent content in Family on Alex Laird</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 26 Jul 2017 00:00:00 +0000</lastBuildDate><atom:link href="https://alexlaird.com/tags/family/index.xml" rel="self" type="application/rss+xml"/><item><title>Alex and Jess Are Raising Our Future</title><link>https://alexlaird.com/2017/07/alex-and-jess-are-raising-our-future/</link><pubDate>Wed, 26 Jul 2017 00:00:00 +0000</pubDate><guid>https://alexlaird.com/2017/07/alex-and-jess-are-raising-our-future/</guid><description>&lt;p>“Talk is cheap.” That’s what we say. And, to a degree, it’s true. But bear this in mind: all action is precipitated by talk. People will often try to silence your voice expressly for that reason — because they know it will lead to action.&lt;/p>
&lt;p>In the age where hating on millenials is trendy, dismissing the value of social media is equally in vogue — there’s a correlation there, but that’s another post for another time. But like any form of communication, it has its pros and cons, and you get out of it what you put into it.&lt;/p></description></item><item><title>Ernie's Adventure</title><link>https://alexlaird.com/2011/07/ernies-adventure/</link><pubDate>Sun, 17 Jul 2011 00:00:00 +0000</pubDate><guid>https://alexlaird.com/2011/07/ernies-adventure/</guid><description>&lt;p>&lt;a href="http://alexlaird.com/content/uploads/2011/07/ernies_adventure.png">&lt;img loading="lazy" src="http://alexlaird.com/content/uploads/2011/07/ernies_adventure-300x235.png" title="Ernie&amp;#39;s Adventure Screenshot">&lt;/a>&lt;/p>
&lt;h2 id="what--is-this">What &amp;hellip; Is This?&lt;/h2>
&lt;p>If you&amp;rsquo;re like my brother and me, you love old-timey computer games almost more than the latest and greatest shoot-em-up.  For as long as I can remember, my brother and I have loved playing classic puzzle games like King&amp;rsquo;s Quest, Commander Keen (yah, I realize that&amp;rsquo;s not really a puzzle game), and, later, games like the Myst games.&lt;/p>
&lt;p>As such, after years of my brother and I writing our own useful programs, Andrew had a brilliant idea.  &amp;ldquo;Hey, why don&amp;rsquo;t we write an old-school adventure game with lousy DOS graphics?  You know, in the fashion of King&amp;rsquo;s Quest and the like?&amp;rdquo;&lt;/p></description></item></channel></rss>