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recurseThroughSolution(Vector<String>, HashMap<String, String>, HashMap<String, String>, String)
- Static method in class gui.
RushHourDomain
Since the instructions will be in reverse order, recurse backward through all instructions and then add them to the vector of directions.
RedCarException
- Exception in
exceptions
Chiefly concerned with the red car and its superiority (namely, placed in the third row).
RedCarException()
- Constructor for exception exceptions.
RedCarException
The red car must be added to the third row so it can exit.
removeCar(RushHourVehicle)
- Method in class rushhour.
RushHourGameBoard
Remove the specified car from the game gameBoard.
removeTruck(RushHourVehicle)
- Method in class rushhour.
RushHourGameBoard
Remove the specified truck from the game gameBoard.
removeVehicle(RushHourVehicle)
- Method in class rushhour.
RushHourGameBoard
Remove the vehicle of the specified color from the game gameBoard and from the list of vehicles.
removeVehicleButton
- Variable in class gui.
RushHourPanel
resetButton
- Variable in class gui.
RushHourPanel
resetGameBoard()
- Method in class gui.
RushHourPanel
Reset the game board object as well as the interface to their default states.
resetIconImage()
- Method in class rushhour.
RushHourVehicle
Reset the icon image to the default image for this vehicle.
revertButtonTexts()
- Method in class gui.
RushHourPanel
Revert button for the Reset and Solve buttons back to their default states, "Reset" and "Play!"
rushhour
- package rushhour
RushHour
- Class in
rushhour
This class reads in a Rush Hour game from input files specified in the dataFiles array.
RushHour()
- Constructor for class rushhour.
RushHour
RushHourApplet
- Class in
gui
The class that contains the Rush Hour game frame for an applet-based application.
RushHourApplet()
- Constructor for class gui.
RushHourApplet
RushHourDomain
- Class in
gui
The domain of the Rush Hour GUI handles intermediate communication not directly with the GUI but imperative to GUI functionality.
RushHourDomain()
- Constructor for class gui.
RushHourDomain
RushHourException
- Exception in
exceptions
Generic exception for the Rush Hour game which all other exceptions are extended from.
RushHourException()
- Constructor for exception exceptions.
RushHourException
Generic Rush Hour exception.
RushHourException(int, int, String)
- Constructor for exception exceptions.
RushHourException
RushHourException(int, int)
- Constructor for exception exceptions.
RushHourException
RushHourException(String)
- Constructor for exception exceptions.
RushHourException
RushHourFrame
- Class in
gui
The class that contains the Rush Hour game frame for a stand-alone application.
RushHourFrame()
- Constructor for class gui.
RushHourFrame
Constructs the frame for the stand-alone application.
RushHourGameBoard
- Class in
rushhour
A game gameBoard for the game Rush Hour.
RushHourGameBoard()
- Constructor for class rushhour.
RushHourGameBoard
Construct the game gameBoard.
RushHourPanel
- Class in
gui
This class implements the GUI handler for constructing and manipulating a visual Rush Hour game board.
RushHourPanel(RushHourFrame)
- Constructor for class gui.
RushHourPanel
Constructs the interface for the Rush Hour game, knowing the application is stand-alone.
RushHourPanel(RushHourApplet)
- Constructor for class gui.
RushHourPanel
Constructs the interface for the Rush Hour game, knowing the application is applet-based.
RushHourVehicle
- Class in
rushhour
A vehicle must be either a car or a truck.
RushHourVehicle(RushHourGameBoard, int, String, String, String, int, int)
- Constructor for class rushhour.
RushHourVehicle
Construct a vehicle that can be placed on the game board.
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