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R

recurseThroughSolution(Vector<String>, HashMap<String, String>, HashMap<String, String>, String) - Static method in class gui.RushHourDomain
Since the instructions will be in reverse order, recurse backward through all instructions and then add them to the vector of directions.
RedCarException - Exception in exceptions
Chiefly concerned with the red car and its superiority (namely, placed in the third row).
RedCarException() - Constructor for exception exceptions.RedCarException
The red car must be added to the third row so it can exit.
removeCar(RushHourVehicle) - Method in class rushhour.RushHourGameBoard
Remove the specified car from the game gameBoard.
removeTruck(RushHourVehicle) - Method in class rushhour.RushHourGameBoard
Remove the specified truck from the game gameBoard.
removeVehicle(RushHourVehicle) - Method in class rushhour.RushHourGameBoard
Remove the vehicle of the specified color from the game gameBoard and from the list of vehicles.
removeVehicleButton - Variable in class gui.RushHourPanel
 
resetButton - Variable in class gui.RushHourPanel
 
resetGameBoard() - Method in class gui.RushHourPanel
Reset the game board object as well as the interface to their default states.
resetIconImage() - Method in class rushhour.RushHourVehicle
Reset the icon image to the default image for this vehicle.
revertButtonTexts() - Method in class gui.RushHourPanel
Revert button for the Reset and Solve buttons back to their default states, "Reset" and "Play!"
rushhour - package rushhour
 
RushHour - Class in rushhour
This class reads in a Rush Hour game from input files specified in the dataFiles array.
RushHour() - Constructor for class rushhour.RushHour
 
RushHourApplet - Class in gui
The class that contains the Rush Hour game frame for an applet-based application.
RushHourApplet() - Constructor for class gui.RushHourApplet
 
RushHourDomain - Class in gui
The domain of the Rush Hour GUI handles intermediate communication not directly with the GUI but imperative to GUI functionality.
RushHourDomain() - Constructor for class gui.RushHourDomain
 
RushHourException - Exception in exceptions
Generic exception for the Rush Hour game which all other exceptions are extended from.
RushHourException() - Constructor for exception exceptions.RushHourException
Generic Rush Hour exception.
RushHourException(int, int, String) - Constructor for exception exceptions.RushHourException
 
RushHourException(int, int) - Constructor for exception exceptions.RushHourException
 
RushHourException(String) - Constructor for exception exceptions.RushHourException
 
RushHourFrame - Class in gui
The class that contains the Rush Hour game frame for a stand-alone application.
RushHourFrame() - Constructor for class gui.RushHourFrame
Constructs the frame for the stand-alone application.
RushHourGameBoard - Class in rushhour
A game gameBoard for the game Rush Hour.
RushHourGameBoard() - Constructor for class rushhour.RushHourGameBoard
Construct the game gameBoard.
RushHourPanel - Class in gui
This class implements the GUI handler for constructing and manipulating a visual Rush Hour game board.
RushHourPanel(RushHourFrame) - Constructor for class gui.RushHourPanel
Constructs the interface for the Rush Hour game, knowing the application is stand-alone.
RushHourPanel(RushHourApplet) - Constructor for class gui.RushHourPanel
Constructs the interface for the Rush Hour game, knowing the application is applet-based.
RushHourVehicle - Class in rushhour
A vehicle must be either a car or a truck.
RushHourVehicle(RushHourGameBoard, int, String, String, String, int, int) - Constructor for class rushhour.RushHourVehicle
Construct a vehicle that can be placed on the game board.

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