Serialized Form
loadGamesList
java.lang.String[] loadGamesList
- List of games to be loaded.
loadGameCombo
javax.swing.JComboBox loadGameCombo
- The combo box to hold saved games.
topBar
javax.swing.JPanel topBar
- The panel to provide access to the Load Game, Help, and About buttons.
framePanel
RushHourPanel framePanel
- The panel that is added to the frame of the game board.
isReset
boolean isReset
- True if the board has just been reset. Used when loading a game.
lastIndex
int lastIndex
- The last selected index for a game to load.
aboutDialog
javax.swing.JDialog aboutDialog
aboutDialogSeparator
javax.swing.JSeparator aboutDialogSeparator
aboutSubTitleLabel
javax.swing.JLabel aboutSubTitleLabel
aboutTitleLabel
javax.swing.JLabel aboutTitleLabel
addVehiclesLabel1
javax.swing.JLabel addVehiclesLabel1
bottomLabel1
javax.swing.JLabel bottomLabel1
cheatingLabel1
javax.swing.JLabel cheatingLabel1
closeAboutButton
javax.swing.JButton closeAboutButton
closeHelpButton
javax.swing.JButton closeHelpButton
dedicatedToLabel
javax.swing.JLabel dedicatedToLabel
designedByLabel
javax.swing.JLabel designedByLabel
drGLabel
javax.swing.JLabel drGLabel
draggingLabel1
javax.swing.JLabel draggingLabel1
gabeLabel
javax.swing.JLabel gabeLabel
helpDialog
javax.swing.JDialog helpDialog
helpDialogSeparator
javax.swing.JSeparator helpDialogSeparator
helpScrollPanel
javax.swing.JPanel helpScrollPanel
helpScrollingPanel
javax.swing.JScrollPane helpScrollingPanel
label42
javax.swing.JLabel label42
label43
javax.swing.JLabel label43
label44
javax.swing.JLabel label44
label45
javax.swing.JLabel label45
label46
javax.swing.JLabel label46
label47
javax.swing.JLabel label47
label48
javax.swing.JLabel label48
label49
javax.swing.JLabel label49
label50
javax.swing.JLabel label50
label51
javax.swing.JLabel label51
label52
javax.swing.JLabel label52
label53
javax.swing.JLabel label53
label54
javax.swing.JLabel label54
label55
javax.swing.JLabel label55
label56
javax.swing.JLabel label56
label57
javax.swing.JLabel label57
label58
javax.swing.JLabel label58
label59
javax.swing.JLabel label59
label60
javax.swing.JLabel label60
label61
javax.swing.JLabel label61
label62
javax.swing.JLabel label62
label63
javax.swing.JLabel label63
label64
javax.swing.JLabel label64
label65
javax.swing.JLabel label65
label66
javax.swing.JLabel label66
label67
javax.swing.JLabel label67
label68
javax.swing.JLabel label68
label69
javax.swing.JLabel label69
label70
javax.swing.JLabel label70
label71
javax.swing.JLabel label71
label72
javax.swing.JLabel label72
label73
javax.swing.JLabel label73
label74
javax.swing.JLabel label74
label75
javax.swing.JLabel label75
label76
javax.swing.JLabel label76
label77
javax.swing.JLabel label77
label78
javax.swing.JLabel label78
label79
javax.swing.JLabel label79
label80
javax.swing.JLabel label80
label81
javax.swing.JLabel label81
label82
javax.swing.JLabel label82
levelsByLabel
javax.swing.JLabel levelsByLabel
myNameLabel
javax.swing.JLabel myNameLabel
objectiveLabel1
javax.swing.JLabel objectiveLabel1
ourNamesLabel
javax.swing.JLabel ourNamesLabel
playLabel1
javax.swing.JLabel playLabel1
programmedByLabel
javax.swing.JLabel programmedByLabel
redCarLabel1
javax.swing.JLabel redCarLabel1
removeVehiclesLabel1
javax.swing.JLabel removeVehiclesLabel1
revertingLabel1
javax.swing.JLabel revertingLabel1
savedGamesLabel1
javax.swing.JLabel savedGamesLabel1
simplicityLabelOne1
javax.swing.JLabel simplicityLabelOne1
simplicityLabelThree1
javax.swing.JLabel simplicityLabelThree1
simplicityLabelTwo1
javax.swing.JLabel simplicityLabelTwo1
subTitleLabel
javax.swing.JLabel subTitleLabel
titleLabel
javax.swing.JLabel titleLabel
vehicleDesignsLabel
javax.swing.JLabel vehicleDesignsLabel
websiteLabel
javax.swing.JLabel websiteLabel
websiteTitleLabel
javax.swing.JLabel websiteTitleLabel
framePanel
RushHourPanel framePanel
- The panel that is added to the frame of the game board.
CURRENT_DIRECTORY
java.lang.String CURRENT_DIRECTORY
- The current directory the Rush Hour application is running from.
SAVE_DIRECTORY
java.io.File SAVE_DIRECTORY
- The directory for saved game files.
isReset
boolean isReset
- True if the board has just been reset. Used when loading a game.
aboutDialog
javax.swing.JDialog aboutDialog
aboutDialogSeparator
javax.swing.JSeparator aboutDialogSeparator
aboutMenuItem
javax.swing.JMenuItem aboutMenuItem
aboutSubTitleLabel
javax.swing.JLabel aboutSubTitleLabel
aboutTitleLabel
javax.swing.JLabel aboutTitleLabel
addVehiclesLabel1
javax.swing.JLabel addVehiclesLabel1
bottomLabel1
javax.swing.JLabel bottomLabel1
cheatingLabel1
javax.swing.JLabel cheatingLabel1
closeAboutButton
javax.swing.JButton closeAboutButton
closeHelpButton
javax.swing.JButton closeHelpButton
dedicatedToLabel
javax.swing.JLabel dedicatedToLabel
designedByLabel
javax.swing.JLabel designedByLabel
drGLabel
javax.swing.JLabel drGLabel
draggingLabel1
javax.swing.JLabel draggingLabel1
fileChooser
javax.swing.JFileChooser fileChooser
fileMenu
javax.swing.JMenu fileMenu
fileSeparator1
javax.swing.JSeparator fileSeparator1
fileSeparator2
javax.swing.JSeparator fileSeparator2
gabeLabel
javax.swing.JLabel gabeLabel
helpDialog
javax.swing.JDialog helpDialog
helpDialogSeparator
javax.swing.JSeparator helpDialogSeparator
helpMenu
javax.swing.JMenu helpMenu
helpMenuItem
javax.swing.JMenuItem helpMenuItem
helpScrollPanel
javax.swing.JPanel helpScrollPanel
helpScrollingPanel
javax.swing.JScrollPane helpScrollingPanel
helpSeparator
javax.swing.JSeparator helpSeparator
label42
javax.swing.JLabel label42
label43
javax.swing.JLabel label43
label44
javax.swing.JLabel label44
label45
javax.swing.JLabel label45
label46
javax.swing.JLabel label46
label47
javax.swing.JLabel label47
label48
javax.swing.JLabel label48
label49
javax.swing.JLabel label49
label50
javax.swing.JLabel label50
label51
javax.swing.JLabel label51
label52
javax.swing.JLabel label52
label53
javax.swing.JLabel label53
label54
javax.swing.JLabel label54
label55
javax.swing.JLabel label55
label56
javax.swing.JLabel label56
label57
javax.swing.JLabel label57
label58
javax.swing.JLabel label58
label59
javax.swing.JLabel label59
label60
javax.swing.JLabel label60
label61
javax.swing.JLabel label61
label62
javax.swing.JLabel label62
label63
javax.swing.JLabel label63
label64
javax.swing.JLabel label64
label65
javax.swing.JLabel label65
label66
javax.swing.JLabel label66
label67
javax.swing.JLabel label67
label68
javax.swing.JLabel label68
label69
javax.swing.JLabel label69
label70
javax.swing.JLabel label70
label71
javax.swing.JLabel label71
label72
javax.swing.JLabel label72
label73
javax.swing.JLabel label73
label74
javax.swing.JLabel label74
label75
javax.swing.JLabel label75
label76
javax.swing.JLabel label76
label77
javax.swing.JLabel label77
label78
javax.swing.JLabel label78
label79
javax.swing.JLabel label79
label80
javax.swing.JLabel label80
label81
javax.swing.JLabel label81
label82
javax.swing.JLabel label82
levelsByLabel
javax.swing.JLabel levelsByLabel
loadMenuItem
javax.swing.JMenuItem loadMenuItem
menuBar
javax.swing.JMenuBar menuBar
myNameLabel
javax.swing.JLabel myNameLabel
newMenuItem
javax.swing.JMenuItem newMenuItem
objectiveLabel1
javax.swing.JLabel objectiveLabel1
ourNamesLabel
javax.swing.JLabel ourNamesLabel
playLabel1
javax.swing.JLabel playLabel1
programmedByLabel
javax.swing.JLabel programmedByLabel
quitMenuItem
javax.swing.JMenuItem quitMenuItem
redCarLabel1
javax.swing.JLabel redCarLabel1
removeVehiclesLabel1
javax.swing.JLabel removeVehiclesLabel1
revertingLabel1
javax.swing.JLabel revertingLabel1
saveMenuItem
javax.swing.JMenuItem saveMenuItem
savedGamesLabel1
javax.swing.JLabel savedGamesLabel1
simplicityLabelOne1
javax.swing.JLabel simplicityLabelOne1
simplicityLabelThree1
javax.swing.JLabel simplicityLabelThree1
simplicityLabelTwo1
javax.swing.JLabel simplicityLabelTwo1
subTitleLabel
javax.swing.JLabel subTitleLabel
titleLabel
javax.swing.JLabel titleLabel
vehicleDesignsLabel
javax.swing.JLabel vehicleDesignsLabel
websiteLabel
javax.swing.JLabel websiteLabel
websiteTitleLabel
javax.swing.JLabel websiteTitleLabel
DEFAULT_STATUS
java.lang.String DEFAULT_STATUS
- The default status message.
DEFAULT_USER_SOLVING_STATUS
java.lang.String DEFAULT_USER_SOLVING_STATUS
- The default status during a game solve.
VEHICLE_COLORS
java.lang.Object[] VEHICLE_COLORS
- The array of colors a vehicle can be.
RUSH_HOUR_DEFAULT_CURSOR
java.awt.Cursor RUSH_HOUR_DEFAULT_CURSOR
- The default cursor icon.
RUSH_HOUR_CROSSHAIR_CURSOR
java.awt.Cursor RUSH_HOUR_CROSSHAIR_CURSOR
- The cursor icon to be used when adding or removing a vehicle.
X_PLACE_OFFSET
int X_PLACE_OFFSET
- The x offset of the vehicle from the cursor when placing a vehicle.
Y_PLACE_OFFSET
int Y_PLACE_OFFSET
- The y offset of the vehicle from the cursor when placing a vehicle.
CAR_H_PLACER
RushHourVehicle CAR_H_PLACER
- The horizontal car placer image.
CAR_V_PLACER
RushHourVehicle CAR_V_PLACER
- The vertical car placer image.
TRUCK_H_PLACER
RushHourVehicle TRUCK_H_PLACER
- The horizontal truck placer image.
TRUCK_V_PLACER
RushHourVehicle TRUCK_V_PLACER
- The vertical truck placer image.
startUnsolved
RushHourGameBoard startUnsolved
- The object that can be reverted to that represents the unsolved board
state at the start of the game.
lastUnsolved
RushHourGameBoard lastUnsolved
- The object that can be reverted to that represents the unsolved board
state at the last press of the Solve button.
mainFrame
RushHourFrame mainFrame
- The main form of the GUI, if it is stand-alone and not applet-based.
mainApplet
RushHourApplet mainApplet
- The main form of the GUI, if it is the applet-based application.
gameBoard
RushHourGameBoard gameBoard
- The object that represents the game board.
boardPanel
gui.RushHourGameBoardPanel boardPanel
- The graphic object that represents the game board.
selectedVehicle
RushHourVehicle selectedVehicle
- The vehicle (if any) that is selected for dragging.
directions
java.util.Vector<E> directions
- The list of directions to solve the game board optimally.
instrNum
int instrNum
- The current instruction on in the directions
numMovesMade
int numMovesMade
- Keeps track of the number of moves the user has made since reset.
lastUnsolvedMoveCount
int lastUnsolvedMoveCount
- The move count from the last unsolved game board.
spacesToMoveTo
java.util.Vector<E> spacesToMoveTo
- On game solve, the number of spaces a specific vehicle is being moved
in a given direction.
selectedVehicleMoved
boolean selectedVehicleMoved
- Set true if a vehicle is selected and moved before relased.
solveUnreported
boolean solveUnreported
- Set true when the red car is moved to the right into solved position.
xDragOffset
int xDragOffset
- The x offset of the vehicle from the cursor when it is being dragged.
yDragOffset
int yDragOffset
- The y offset of the vehicle from the cursor when it is being dragged.
lastGood
java.awt.Point lastGood
- The last good location of a dragged vehicle.
lastRolloverVehicle
RushHourVehicle lastRolloverVehicle
- When removing a vehicle, on rollover vehicle images are temporarily
swapped with the remove icon. This is the last vehicle rolled over.
lastMovedVehicle
RushHourVehicle lastMovedVehicle
- The object pointing to the last moved vehicle.
waitForAddRedCar
boolean waitForAddRedCar
- True if the Add Car button has been pressed and the waiting for the
red car to be placed.
waitForAddCar
boolean waitForAddCar
- True if the Add Car button has been pressed and is waiting for the car
to be placed.
waitForAddTruck
boolean waitForAddTruck
- True if the Add Truck button has been pressed and is waiting for the
truck to be placed.
waitForRemove
boolean waitForRemove
- True if the Remove Vehicle button has been pressed and is waiting for
the vehicle to be selected.
waitForSolve
boolean waitForSolve
- True if the game board is currently walking through a solution.
waitForFirstMove
boolean waitForFirstMove
- True if the program is waiting for the first move after the Solve
button has been pressed, false otherwise.
cheated
boolean cheated
- True if the user cheated, false otherwise.
userSolving
boolean userSolving
- True if the user is currently userSolving the board on their own.
waitForLoad
boolean waitForLoad
- True if the application is waiting for a game to be loaded. This same
variable is used for waiting for a solve to complete since those two
actions will never be performed simultaneously.
addCarButton
javax.swing.JButton addCarButton
addTruckButton
javax.swing.JButton addTruckButton
colorComboBox
javax.swing.JComboBox colorComboBox
controlPanel
javax.swing.JPanel controlPanel
controlSeparator
javax.swing.JSeparator controlSeparator
exitLabel
javax.swing.JLabel exitLabel
fiveFive
javax.swing.JLayeredPane fiveFive
fiveFour
javax.swing.JLayeredPane fiveFour
fiveOne
javax.swing.JLayeredPane fiveOne
fiveSix
javax.swing.JLayeredPane fiveSix
fiveThree
javax.swing.JLayeredPane fiveThree
fiveTwo
javax.swing.JLayeredPane fiveTwo
fourFive
javax.swing.JLayeredPane fourFive
fourFour
javax.swing.JLayeredPane fourFour
fourOne
javax.swing.JLayeredPane fourOne
fourSix
javax.swing.JLayeredPane fourSix
fourThree
javax.swing.JLayeredPane fourThree
fourTwo
javax.swing.JLayeredPane fourTwo
mainPanel
javax.swing.JLayeredPane mainPanel
oneFive
javax.swing.JLayeredPane oneFive
oneFour
javax.swing.JLayeredPane oneFour
oneOne
javax.swing.JLayeredPane oneOne
oneSix
javax.swing.JLayeredPane oneSix
oneThree
javax.swing.JLayeredPane oneThree
oneTwo
javax.swing.JLayeredPane oneTwo
orientationComboBox
javax.swing.JComboBox orientationComboBox
removeVehicleButton
javax.swing.JButton removeVehicleButton
resetButton
javax.swing.JButton resetButton
sixFive
javax.swing.JLayeredPane sixFive
sixFour
javax.swing.JLayeredPane sixFour
sixOne
javax.swing.JLayeredPane sixOne
sixSix
javax.swing.JLayeredPane sixSix
sixThree
javax.swing.JLayeredPane sixThree
sixTwo
javax.swing.JLayeredPane sixTwo
solveButton
javax.swing.JButton solveButton
statusTextField
javax.swing.JTextField statusTextField
threeFive
javax.swing.JLayeredPane threeFive
threeFour
javax.swing.JLayeredPane threeFour
threeOne
javax.swing.JLayeredPane threeOne
threeSix
javax.swing.JLayeredPane threeSix
threeThree
javax.swing.JLayeredPane threeThree
threeTwo
javax.swing.JLayeredPane threeTwo
twoFive
javax.swing.JLayeredPane twoFive
twoFour
javax.swing.JLayeredPane twoFour
twoOne
javax.swing.JLayeredPane twoOne
twoSix
javax.swing.JLayeredPane twoSix
twoThree
javax.swing.JLayeredPane twoThree
twoTwo
javax.swing.JLayeredPane twoTwo
NUMBER_FORMATTER
java.text.NumberFormat NUMBER_FORMATTER
- The unique ID should always have two digits.
hashID
java.lang.String hashID
- The ID used to represent the vehicle and its unique spot on the board.
gameBoard
RushHourGameBoard gameBoard
- A pointer to the game board that the vehicle is a part of.
uniqueID
int uniqueID
- The unique number that represents this car on the board (represents the
sequence in which the vehicle was added to the board.)
type
java.lang.String type
- The type of the vehicle.
color
java.lang.String color
- The color of the vehicle.
orientation
java.lang.String orientation
- The orientation of the vehicle.
vehicleX
int vehicleX
- The y-coordinate of the vehicle.
vehicleY
int vehicleY
- The y-coordinate of the vehicle.
vehicleLength
int vehicleLength
- The length of the vehicle.
vehicleIconLength
int vehicleIconLength
- the length of the icon of the vehicle.
vehicleWidth
int vehicleWidth
- The boardWidth of the vehicle.
vehicleIconWidth
int vehicleIconWidth
- The boardWidth of the icon of the vehicle.
rule
int rule
- The rule for the alpha (composite) of the image.
composite
float composite
- The alpha of the image.